The Ties That Bind Us RDR2 Mission Walkthrough And Rewards

Posted on 8 August 2026 | 67
News

Red Dead Redemption 2 is celebrated for its deeply immersive open world, which is filled with complex stories and unexpected encounters. Among the most memorable side activities available to players is the multi-part Stranger mission involving a pair of bickering convicts. Navigating this particular storyline effectively allows Arthur Morgan to explore the nuanced relationships of characters outside the main gang while earning unique completion progress.

How to Trigger the Convict Storyline

To begin this engaging questline, you must progress to Chapter 4 of the main narrative campaign. Arthur can locate the two escaped prisoners, Mr. Black and Mr. White, arguing near the outskirts of the town of Rhodes. Initiating a conversation with them reveals their desperate situation and opens up the initial objectives.

The duo requests your assistance in removing bounty posters that have been put up around the local settlement. Successfully track down all five locations within the town boundaries to minimize their chances of being recaptured by the authorities. This opening stage sets the foundation for a series of encounters that span across multiple game days.

Tracking and Removing the Bounty Posters

Finding the designated posters requires a keen eye as you navigate the busy streets of Rhodes. One notice is located on the bulletin board outside the local sheriff office, while another is placed inside the train station lobby. The remaining papers are scattered across various wooden structures and utility poles near the town center.

Be prepared for a slight complication, as a rival bounty hunter will attempt to claim one of the notices for himself. You can choose to defuse the situation through dialogue or confront him directly to secure the final piece of evidence. Once all five documents are collected, return to the camp in the woods to burn them alongside the fugitives.

Subsequent Encounters and Final Resolutions

After completing the initial task, you will encounter the mismatched pair again in the northern region of the map. They can be found suffering from severe illness due to consuming poisonous berries in the wilderness. Arthur must provide them with medical assistance by either crafting a potent health cure or purchasing one from a general store pharmacy.

Helping them recover unlocks the final chapter of their story, which takes place in a secluded treehouse located in the Grizzlies East. The convicts have established a makeshift home where they can live peacefully away from civilization. Checking in on their progress concludes the multi-stage narrative arc in a remarkably heartwarming fashion.

Mission Completion Milestones and Rewards

Completing this entire Stranger mission does not yield a direct payout of cash or rare gold bars. Instead, players are rewarded with significant progression toward the total completion requirements needed for the ultimate endgame trophy. It also provides deep narrative value, showcasing Arthur capacity for mercy and assistance toward societal outcasts.

If you return to check on the duo during the post-game epilogue, John Marston will interact with them and reflect on his own chaotic domestic life. The unique dialogue options make this journey an exceptional addition to the world exploration metrics. Engaging with these dynamic characters highlights the narrative depth that sets this western epic apart from traditional open world games.